Summon Spectre

Summon Spectre A darkness who was ancient even in the early days of the world's existence, Mercurial is the embodiment of rage and vengeance in the souls of those long dead. Sharing many similarities with ghasts and evil spirits, it haunts and stalks the living with restless fervor, unhindered by physical boundaries, and can harness the very life-energies of its dying allies into destructive force against the enemies of the Scourge, all for the glory of the Frozen Throne.

Tavern: Dusk Tavern
Rate:  (31 votes)
Strength: 19 + 2.0
Agility: 26 + 2.6
Intelligence: 16 + 1.9


Abilities

Spectral Dagger
The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path. [
Level 1- Spectre gains 5% movespeed, enemies lose 5%. Deals 50 damage.
Level 2 - Spectre gains 9% movespeed, enemies lose 9%. Deals 100 damage.
Level 3 - Spectre gains 14% movespeed, enemies lose 14%. Deals 150 damage.
Level 4 - Spectre gains 18% movespeed, enemies lose 18%. Deals 200 damage.

Desolate
Deals bonus damage that cuts through armor when attacking a hero that has no nearby allies. Works on Illusions.
Level 1 - 15 Bonus Damage.
Level 2 - 25 Bonus Damage.
Level 3 - 35 Bonus Damage.
Level 4 - 45 Bonus Damage.

Dispersion
Gives Mercurial a chance to avoid damage and disperse it to an area around her. Has a minor stun effect. Can only disperse for as much hp as she has. 400 AOE. [
Level 1- 4% chance.
Level 2 - 8% chance.
Level 3 - 12% chance.
Level 4 - 16% chance.

Haunt
Creates a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 50% damage and each of them will attack only its pair. Cooldown goes down with level.
Level 1 - Lasts 4 seconds.
Level 2 - Lasts 5 seconds.
Level 3 - Lasts 6 seconds.




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