Summon Keeper of the Light

Ezalor was punished to the spirit realm for his traitorous role in the War of the Magi. The Sentinel offered him a corporeal form in exchange for his assistance in the battle against the Scourge. Wielding some impressive support magics, Ezalor fights the inglorious battles for the Sentinel.
Tavern: Sunrise Tavern
Rate:     (16 votes)
Strength: 16 + 1.8 Agility: 15 + 1.6 Intelligence: 22 + 2.8
Illuminate
Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time.
Level 1 - Can be channeled for 2 seconds, maximum range is 500.
Level 2 - Can be channeled for 3 seconds, maximum range is 600.
Level 3 - Can be channeled for 4 seconds, maximum range is 700.
Level 4 - Can be channeled for 5 seconds, maximum range is 800.
Mana Leak
Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away. Lasts 22 seconds.
Level 1 - 20% of their remaining mana leaks away.
Level 2 - 40% of their remaining mana leaks away.
Level 3 - 60% of their remaining mana leaks away.
Level 4 - 80% of their remaining mana leaks away.
Chakra Magic
Channels chakras through a friendly unit, creating a surge of mana. Increases hit point regeneration for 30 seconds.
Level 1 - Restores 75 mana, regenerates .15 hit points per second and gives 7% damage increase.
Level 2 - Restores 150 mana, regenerates .3 hit points per second and gives 14% damage increase.
Level 3 - Restores 225 mana, regenerates .45 hit points per second and gives 21% damage increase.
Level 4 - Restores 300 mana, regenerates .6 hit points per second and gives 28% damage increase.
Ignis Fatuus
Summons the Spirit of Light to assist the Sentinel. Liberates deceased units as allies, can transport himself at will, and is difficult to hit.
Level 1 - Souls are easy to kill and deal little damage.
Level 2 - Souls are decent fighters.
Level 3 - Souls are liberated as tough, hardy fighters.
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